Source code for music21.midi.realtime

# ------------------------------------------------------------------------------
# Name:         midi.realtime.py
# Purpose:      music21 classes for playing midi data in realtime
#
# Authors:      Michael Scott Asato Cuthbert
#               (from an idea by Joe "Codeswell")
#
# Copyright:    Copyright © 2012-25 Michael Scott Asato Cuthbert
# License:      BSD, see license.txt
# ------------------------------------------------------------------------------
'''
Objects for realtime playback of Music21 Streams as MIDI.

From an idea of Joe "Codeswell":

https://joecodeswell.wordpress.com/2012/06/13/how-to-produce-python-controlled-audio-output-from-music-made-with-music21

https://stackoverflow.com/questions/10983462/how-can-i-produce-real-time-audio-output-from-music-made-with-music21

Requires pygame 2 (or 1.9) install with: pip3 install pygame
'''
from __future__ import annotations

from collections.abc import Callable
from importlib.util import find_spec
from io import BytesIO
import typing as t
import unittest

from music21 import defaults
from music21.exceptions21 import Music21Exception
from music21 import stream

from music21.midi import translate as midiTranslate

class StreamPlayerException(Music21Exception):
    pass


[docs] class StreamPlayer: # pragma: no cover ''' Create a player for a stream that plays its midi version in realtime using pygame. Set up a detuned piano (where each key has a random but consistent detuning from 30 cents flat to sharp) and play a Bach Chorale on it in real time. >>> import random >>> keyDetune = [] >>> for i in range(127): ... keyDetune.append(random.randint(-30, 30)) >>> #_DOCS_SHOW b = corpus.parse('bwv66.6') >>> #_DOCS_SHOW for n in b.flatten().notes: >>> class PitchMock: midi = 20 #_DOCS_HIDE >>> class Mock: pitch = PitchMock() #_DOCS_HIDE >>> #_DOCS_HIDE -- should not play back in doctests, see TestExternal >>> n = Mock() #_DOCS_HIDE >>> for i in [1]: #_DOCS_HIDE ... n.pitch.microtone = keyDetune[n.pitch.midi] >>> #_DOCS_SHOW sp = midi.realtime.StreamPlayer(b) >>> #_DOCS_SHOW sp.play() The stream is stored (unaltered) in `StreamPlayer.streamIn`, and can be changed any time the midi file is not playing. A number of mixer controls can be passed in with keywords: * mixerFreq (default 44100 -- CD quality) * mixerBitSize (default -16 (=unsigned 16bit) -- really, are you going to do 24bit audio with Python?? :-) ) * mixerChannels (default 2 = stereo) * mixerBuffer (default 1024 = number of samples) ''' mixerInitialized = False def __init__( self, streamIn: stream.Stream, reinitMixer: bool = False, mixerFreq: int = 44100, mixerBitSize: int = -16, mixerChannels: int = 2, mixerBuffer: int = 1024, ) -> None: try: # noinspection PyPackageRequirements import pygame # type: ignore self.pygame = pygame except ImportError: raise StreamPlayerException('StreamPlayer requires pygame. Install first') if self.mixerInitialized is False or reinitMixer: pygame.mixer.init(mixerFreq, mixerBitSize, mixerChannels, mixerBuffer) self.streamIn = streamIn
[docs] def play(self, busyFunction: Callable[[t.Any], t.Any]|None = None, busyArgs: t.Any = None, endFunction: Callable[[t.Any], t.Any]|None = None, endArgs: t.Any = None, busyWaitMilliseconds: int = 50, *, playForMilliseconds: float = float('inf'), blocked: bool = True) -> None: ''' busyFunction is a function that is called with busyArgs when the music is busy every busyWaitMilliseconds. endFunction is a function that is called with endArgs when the music finishes playing. playForMilliseconds is the amount of time in milliseconds after which the playback will be automatically stopped. If blocked is False, the method will finish before ending the stream, allowing you to completely control whether to stop it. Ignore every other arguments ''' streamStringIOFile = self.getStringOrBytesIOFile() self.playStringIOFile(streamStringIOFile, busyFunction=busyFunction, busyArgs=busyArgs, endFunction=endFunction, endArgs=endArgs, busyWaitMilliseconds=busyWaitMilliseconds, playForMilliseconds=playForMilliseconds, blocked=blocked)
[docs] def getStringOrBytesIOFile(self) -> BytesIO: streamMidiFile = midiTranslate.streamToMidiFile(self.streamIn) streamMidiWritten = streamMidiFile.writestr() return BytesIO(streamMidiWritten)
[docs] def playStringIOFile(self, stringIOFile: BytesIO, busyFunction: Callable[[t.Any], t.Any]|None = None, busyArgs: t.Any = None, endFunction: Callable[[t.Any], t.Any]|None = None, endArgs: t.Any = None, busyWaitMilliseconds: int = 50, *, playForMilliseconds: float = float('inf'), blocked: bool = True) -> None: ''' busyFunction is a function that is called with busyArgs when the music is busy every busyWaitMilliseconds. endFunction is a function that is called with endArgs when the music finishes playing. playForMilliseconds is the amount of time in milliseconds after which the playback will be automatically stopped. If blocked is False, the method will finish before ending the stream, allowing you to completely control whether to stop it. Ignore every other arguments but for stringIOFile ''' pygameClock = self.pygame.time.Clock() try: self.pygame.mixer.music.load(stringIOFile) except self.pygame.error as pge: raise StreamPlayerException( f'Could not play music file {stringIOFile} because: {pge}' ) from pge self.pygame.mixer.music.play() if not blocked: return framerate = int(1000 / busyWaitMilliseconds) # coerce into int even if given a float. start_time = self.pygame.time.get_ticks() while self.pygame.mixer.music.get_busy(): if busyFunction is not None: busyFunction(busyArgs) if self.pygame.time.get_ticks() - start_time > playForMilliseconds: self.pygame.mixer.music.stop() break pygameClock.tick(framerate) if endFunction is not None: endFunction(endArgs)
[docs] def stop(self) -> None: self.pygame.mixer.music.stop()
class Test(unittest.TestCase): pass class TestExternal(unittest.TestCase): # pragma: no cover loader = find_spec('pygame') if loader is not None: # pragma: no cover pygame_installed = True else: pygame_installed = False @unittest.skipUnless(pygame_installed, 'pygame is not installed') def testBachDetune(self) -> None: from music21 import corpus import random b = corpus.parse('bwv66.6') keyDetune = [] for i in range(127): keyDetune.append(random.randint(-30, 30)) for n in b.recurse().notes: n.pitch.microtone = keyDetune[n.pitch.midi] sp = StreamPlayer(b) sp.play() # # testing playForMilliseconds # sp.play(playForMilliseconds=2000) # # testing blocked=False # sp.play(blocked=False) # import time # time.sleep(2) # sp.stop() # time.sleep(1) def x_testBusyCallback(self): ''' tests to see if the busyCallback function is called properly ''' from music21 import corpus import random def busyCounter(timeList): timeCounter_inner = timeList[0] timeCounter_inner.times += timeCounter_inner.updateTime print(f'hi! waited {timeCounter_inner.times} milliseconds') class Mock: times = 0 timeCounter = Mock() timeCounter.updateTime = 500 # pylint: disable=attribute-defined-outside-init b = corpus.parse('bach/bwv66.6') keyDetune = [] for i in range(127): keyDetune.append(random.randint(-30, 30)) for n in b.recurse().notes: n.pitch.microtone = keyDetune[n.pitch.midi] sp = StreamPlayer(b) sp.play(busyFunction=busyCounter, busyArgs=[timeCounter], busyWaitMilliseconds=500) def x_testPlayOneMeasureAtATime(self) -> None: from music21 import corpus defaults.ticksAtStart = 0 b = corpus.parse('bwv66.6') measures = [] # store for later maxMeasure = len(b.parts[0].getElementsByClass(stream.Measure)) for i in range(maxMeasure): measures.append(b.measure(i)) sp = StreamPlayer(b) for measure in measures: sp.streamIn = measure sp.play() def x_testPlayRealTime(self): ''' doesn't work -- no matter what there's always at least a small lag, even with queues ''' # pylint: disable=attribute-defined-outside-init from music21 import note import random def getRandomStream(): s = stream.Stream() for i in range(4): n = note.Note() n.ps = random.randint(48, 72) s.append(n) lastN = note.Note() # lastN.duration.quarterLength = 0.75 s.append(lastN) return s # noinspection PyShadowingNames def restoreList(timeList): timeCounter = timeList[0] streamPlayer = timeList[1] currentPos = streamPlayer.pygame.mixer.music.get_pos() if currentPos < 500 <= timeCounter.lastPos: timeCounter.times -= 1 if timeCounter.times > 0: streamPlayer.streamIn = getRandomStream() # timeCounter.oldIOFile = timeCounter.storedIOFile timeCounter.storedIOFile = streamPlayer.getStringOrBytesIOFile() streamPlayer.pygame.mixer.music.queue(timeCounter.storedIOFile) timeCounter.lastPos = currentPos else: timeCounter.lastPos = currentPos class TimePlayer: ready = False times = 3 lastPos = 1000 timeCounter = TimePlayer() b = getRandomStream() sp = StreamPlayer(b) timeCounter.storedIOFile = sp.getStringOrBytesIOFile() while timeCounter.times > 0: timeCounter.ready = False sp.playStringIOFile(timeCounter.storedIOFile, busyFunction=restoreList, busyArgs=[timeCounter, sp], busyWaitMilliseconds=30) if __name__ == '__main__': import music21 music21.mainTest(TestExternal)