Source code for music21.tree.core

# -----------------------------------------------------------------------------
# Name:         tree/core.py
# Purpose:      Core AVLTree object.  To be optimized the hell out of.
#
# Authors:      Joséphine Wolf Oberholtzer
#               Michael Scott Asato Cuthbert
#
# Copyright:    Copyright © 2013-2016 Michael Scott Asato Cuthbert
# License:      BSD, see license.txt
# -----------------------------------------------------------------------------
'''
These are the lowest level tools for working with self-balancing AVL trees.

There's an overhead to creating an AVL tree, but for a large score it is
absolutely balanced by having O(log n) search times.
'''
from __future__ import annotations

from music21 import prebase
from music21.exceptions21 import TreeException
from music21 import common

# -----------------------------------------------------------------------------


[docs] class AVLNode(common.SlottedObjectMixin): r''' An AVL Tree Node, not specialized in any way, just contains positions. >>> position = 1.0 >>> node = tree.core.AVLNode(position) >>> node <AVLNode: Start:1.0 Height:0 L:None R:None> >>> n2 = tree.core.AVLNode(2.0) >>> node.rightChild = n2 >>> node.update() >>> node <AVLNode: Start:1.0 Height:1 L:None R:0> Nodes can rebalance themselves, but they work best in a Tree. Please consult the Wikipedia entry on AVL trees (https://en.wikipedia.org/wiki/AVL_tree) for a very detailed description of how this data structure works. ''' # CLASS VARIABLES # __slots__ = ( '__weakref__', 'balance', 'height', 'position', 'payload', 'leftChild', 'rightChild', ) _DOC_ATTR: dict[str, str] = { 'balance': ''' Returns the current state of the difference in heights of the two subtrees rooted on this node. This attribute is used to help balance the AVL tree. >>> score = tree.examples.makeExampleScore() >>> scoreTree = tree.fromStream.asTimespans(score, flatten=True, ... classList=(note.Note, chord.Chord)) >>> print(scoreTree.debug()) <OffsetNode 3.0 Indices:0,5,6,12 Length:1> L: <OffsetNode 1.0 Indices:0,2,3,5 Length:1> L: <OffsetNode 0.0 Indices:0,0,2,2 Length:2> R: <OffsetNode 2.0 Indices:3,3,5,5 Length:2> R: <OffsetNode 5.0 Indices:6,8,9,12 Length:1> L: <OffsetNode 4.0 Indices:6,6,8,8 Length:2> R: <OffsetNode 6.0 Indices:9,9,11,12 Length:2> R: <OffsetNode 7.0 Indices:11,11,12,12 Length:1> This tree has one more depth on the right than on the left >>> scoreTree.rootNode.balance 1 The leftChild of the rootNote is perfectly balanced, while the rightChild is off by one (acceptable). >>> scoreTree.rootNode.leftChild.balance 0 >>> scoreTree.rootNode.rightChild.balance 1 The rightChild's children are also (acceptably) unbalanced: >>> scoreTree.rootNode.rightChild.leftChild.balance 0 >>> scoreTree.rootNode.rightChild.rightChild.balance 1 You should never see a balance other than 1, -1, or 0. If you do then something has gone wrong. ''', 'height': r''' The height of the subtree rooted on this node. This property is used to help balance the AVL tree. >>> score = tree.examples.makeExampleScore() >>> scoreTree = tree.fromStream.asTimespans(score, flatten=True, ... classList=(note.Note, chord.Chord)) >>> print(scoreTree.debug()) <OffsetNode 3.0 Indices:0,5,6,12 Length:1> L: <OffsetNode 1.0 Indices:0,2,3,5 Length:1> L: <OffsetNode 0.0 Indices:0,0,2,2 Length:2> R: <OffsetNode 2.0 Indices:3,3,5,5 Length:2> R: <OffsetNode 5.0 Indices:6,8,9,12 Length:1> L: <OffsetNode 4.0 Indices:6,6,8,8 Length:2> R: <OffsetNode 6.0 Indices:9,9,11,12 Length:2> R: <OffsetNode 7.0 Indices:11,11,12,12 Length:1> >>> scoreTree.rootNode.height 3 >>> scoreTree.rootNode.rightChild.height 2 >>> scoreTree.rootNode.rightChild.rightChild.height 1 >>> scoreTree.rootNode.rightChild.rightChild.rightChild.height 0 Once you hit a height of zero, then the next child on either size should be None >>> print(scoreTree.rootNode.rightChild.rightChild.rightChild.rightChild) None ''', 'payload': r''' The content of the node at this point. Usually a Music21Object. ''', 'position': r''' The position of this node -- this is often the same as the offset of the node in a containing score, but does not need to be. It could be the .sortTuple >>> score = tree.examples.makeExampleScore() >>> scoreTree = tree.fromStream.asTimespans(score, flatten=True, ... classList=(note.Note, chord.Chord)) >>> print(scoreTree.rootNode.debug()) <OffsetNode 3.0 Indices:0,5,6,12 Length:1> L: <OffsetNode 1.0 Indices:0,2,3,5 Length:1> L: <OffsetNode 0.0 Indices:0,0,2,2 Length:2> R: <OffsetNode 2.0 Indices:3,3,5,5 Length:2> R: <OffsetNode 5.0 Indices:6,8,9,12 Length:1> L: <OffsetNode 4.0 Indices:6,6,8,8 Length:2> R: <OffsetNode 6.0 Indices:9,9,11,12 Length:2> R: <OffsetNode 7.0 Indices:11,11,12,12 Length:1> >>> scoreTree.rootNode.position 3.0 >>> scoreTree.rootNode.leftChild.position 1.0 >>> scoreTree.rootNode.rightChild.position 5.0 ''', 'leftChild': r''' The left child of this node. After setting the left child you need to do a node update. with node.update() >>> score = tree.examples.makeExampleScore() >>> scoreTree = tree.fromStream.asTimespans(score, flatten=True, ... classList=(note.Note, chord.Chord)) >>> print(scoreTree.rootNode.debug()) <OffsetNode 3.0 Indices:0,5,6,12 Length:1> L: <OffsetNode 1.0 Indices:0,2,3,5 Length:1> L: <OffsetNode 0.0 Indices:0,0,2,2 Length:2> R: <OffsetNode 2.0 Indices:3,3,5,5 Length:2> R: <OffsetNode 5.0 Indices:6,8,9,12 Length:1> L: <OffsetNode 4.0 Indices:6,6,8,8 Length:2> R: <OffsetNode 6.0 Indices:9,9,11,12 Length:2> R: <OffsetNode 7.0 Indices:11,11,12,12 Length:1> >>> print(scoreTree.rootNode.leftChild.debug()) <OffsetNode 1.0 Indices:0,2,3,5 Length:1> L: <OffsetNode 0.0 Indices:0,0,2,2 Length:2> R: <OffsetNode 2.0 Indices:3,3,5,5 Length:2> ''', 'rightChild': r''' The right child of this node. After setting the right child you need to do a node update. with node.update() >>> score = tree.examples.makeExampleScore() >>> scoreTree = tree.fromStream.asTimespans(score, flatten=True, ... classList=(note.Note, chord.Chord)) >>> print(scoreTree.rootNode.debug()) <OffsetNode 3.0 Indices:0,5,6,12 Length:1> L: <OffsetNode 1.0 Indices:0,2,3,5 Length:1> L: <OffsetNode 0.0 Indices:0,0,2,2 Length:2> R: <OffsetNode 2.0 Indices:3,3,5,5 Length:2> R: <OffsetNode 5.0 Indices:6,8,9,12 Length:1> L: <OffsetNode 4.0 Indices:6,6,8,8 Length:2> R: <OffsetNode 6.0 Indices:9,9,11,12 Length:2> R: <OffsetNode 7.0 Indices:11,11,12,12 Length:1> >>> print(scoreTree.rootNode.rightChild.debug()) <OffsetNode 5.0 Indices:6,8,9,12 Length:1> L: <OffsetNode 4.0 Indices:6,6,8,8 Length:2> R: <OffsetNode 6.0 Indices:9,9,11,12 Length:2> R: <OffsetNode 7.0 Indices:11,11,12,12 Length:1> >>> print(scoreTree.rootNode.rightChild.rightChild.debug()) <OffsetNode 6.0 Indices:9,9,11,12 Length:2> R: <OffsetNode 7.0 Indices:11,11,12,12 Length:1> >>> print(scoreTree.rootNode.rightChild.rightChild.rightChild.debug()) <OffsetNode 7.0 Indices:11,11,12,12 Length:1> ''' } # INITIALIZER # def __init__(self, position, payload=None): self.position = position self.payload = payload self.balance = 0 self.height = 0 self.leftChild = None self.rightChild = None # SPECIAL METHODS # def __repr__(self): lch = None if self.leftChild: lch = self.leftChild.height rch = None if self.rightChild: rch = self.rightChild.height cn = self.__class__.__name__ ps = self.position ht = self.height return f'<{cn}: Start:{ps} Height:{ht} L:{lch} R:{rch}>'
[docs] def moveAttributes(self, other): ''' move attributes from this node to another in case "removal" actually means substituting one node for another in the tree. Subclass this in derived classes Do not copy anything about height, balance, left or right children, etc. By default just moves position and payload. ''' other.position = self.position other.payload = self.payload
[docs] def debug(self): ''' Get a debug of the Node: >>> score = tree.examples.makeExampleScore() >>> scoreTree = tree.fromStream.asTimespans(score, flatten=True, ... classList=(note.Note, chord.Chord)) >>> rn = scoreTree.rootNode >>> print(rn.debug()) <OffsetNode 3.0 Indices:0,5,6,12 Length:1> L: <OffsetNode 1.0 Indices:0,2,3,5 Length:1> L: <OffsetNode 0.0 Indices:0,0,2,2 Length:2> R: <OffsetNode 2.0 Indices:3,3,5,5 Length:2> R: <OffsetNode 5.0 Indices:6,8,9,12 Length:1> L: <OffsetNode 4.0 Indices:6,6,8,8 Length:2> R: <OffsetNode 6.0 Indices:9,9,11,12 Length:2> R: <OffsetNode 7.0 Indices:11,11,12,12 Length:1> ''' return '\n'.join(self._getDebugPieces())
def _getDebugPieces(self): r''' Return a list of the debugging information of the tree (used for debug): Called recursively >>> score = tree.examples.makeExampleScore() >>> scoreTree = tree.fromStream.asTimespans(score, flatten=True, ... classList=(note.Note, chord.Chord)) >>> rn = scoreTree.rootNode >>> rn._getDebugPieces() ['<OffsetNode 3.0 Indices:0,5,6,12 Length:1>', '\tL: <OffsetNode 1.0 Indices:0,2,3,5 Length:1>', '\t\tL: <OffsetNode 0.0 Indices:0,0,2,2 Length:2>', '\t\tR: <OffsetNode 2.0 Indices:3,3,5,5 Length:2>', '\tR: <OffsetNode 5.0 Indices:6,8,9,12 Length:1>', '\t\tL: <OffsetNode 4.0 Indices:6,6,8,8 Length:2>', '\t\tR: <OffsetNode 6.0 Indices:9,9,11,12 Length:2>', '\t\t\tR: <OffsetNode 7.0 Indices:11,11,12,12 Length:1>'] ''' result = [] result.append(repr(self)) if self.leftChild: subResult = self.leftChild._getDebugPieces() result.append(f'\tL: {subResult[0]}') result.extend('\t' + x for x in subResult[1:]) if self.rightChild: subResult = self.rightChild._getDebugPieces() result.append(f'\tR: {subResult[0]}') result.extend('\t' + x for x in subResult[1:]) return result
[docs] def update(self): ''' Updates the height and balance attributes of the nodes. Must be called whenever .leftChild or .rightChild are changed. Used for the next balancing operation -- does not rebalance itself. Note that it only looks at its children's height and balance attributes not their children's. So if they are wrong, this will be too. Returns None We create a score with everything correct. >>> score = tree.examples.makeExampleScore() >>> scoreTree = tree.fromStream.asTimespans(score, flatten=True, ... classList=(note.Note, chord.Chord)) >>> n = scoreTree.rootNode >>> n <OffsetNode 3.0 Indices:0,5,6,12 Length:1> >>> n.height, n.balance (3, 1) Now let's screw up the height and balance >>> n.height = 100 >>> n.balance = -2 >>> n.height, n.balance (100, -2) But we can fix it with `.update()` >>> n.update() >>> n.height, n.balance (3, 1) Note that if we were to screw up the balance/height of one of the child notes of `n` then this would not fix that node's balance/height. This method assumes that children have the correct information and only updates the information for this node. ''' leftHeight = self.leftChild.height if self.leftChild else -1 rightHeight = self.rightChild.height if self.rightChild else -1 self.height = max(leftHeight, rightHeight) + 1 self.balance = rightHeight - leftHeight
[docs] def rotateLeftLeft(self): r''' Rotates a node left twice. Makes this node the rightChild of the former leftChild and makes the former leftChild's rightChild be the leftChild of this node. Used during tree rebalancing. Returns the prior leftChild node as the new central node. ''' nextNode = self.leftChild self.leftChild = nextNode.rightChild self.update() nextNode.rightChild = self nextNode.update() return nextNode
[docs] def rotateLeftRight(self): r''' Rotates a node left, then right. Makes this note the rightChild of the former rightChild of the former leftChild node Used during tree rebalancing. Returns the former rightChild of the former leftChild node as the new central node. ''' self.leftChild = self.leftChild.rotateRightRight() self.update() nextNode = self.rotateLeftLeft() return nextNode
[docs] def rotateRightLeft(self): r''' Rotates a node right, then left. Makes this note the leftChild of the former leftChild of the former rightChild node Used during tree rebalancing. Returns the former leftChild of the former rightChild node as the new central node. ''' self.rightChild = self.rightChild.rotateLeftLeft() self.update() nextNode = self.rotateRightRight() return nextNode
[docs] def rotateRightRight(self): r''' Rotates a node right twice. Makes this node the leftChild of the former rightChild and makes the former rightChild's leftChild be the rightChild of this node. Used during tree rebalancing. Returns the prior rightChild node as the new central node. ''' nextNode = self.rightChild self.rightChild = nextNode.leftChild self.update() nextNode.leftChild = self nextNode.update() return nextNode
[docs] def rebalance(self): r''' Rebalances the subtree rooted on this node. Returns the new central node. ''' node = self if self.balance > 1: if self.rightChild.balance >= 0: node = self.rotateRightRight() else: node = self.rotateRightLeft() elif self.balance < -1: if self.leftChild.balance <= 0: node = self.rotateLeftLeft() else: node = self.rotateLeftRight() # node is either self or the new central node if node.balance < -1 or node.balance > 1: raise TreeException( 'Somehow Nodes are still not balanced. node.balance %r must be between -1 and 1') return node
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[docs] class AVLTree(prebase.ProtoM21Object): r''' Data structure for working with tree.node.AVLNode objects. To be subclassed in order to do anything useful with music21 objects. ''' __slots__ = ( '__weakref__', 'rootNode', ) nodeClass = AVLNode def __init__(self): self.rootNode = None def __iter__(self): r''' Iterates through all the nodes in the position tree in left to right order. Note that this runs in O(n log n) time in Python, while iterating through a list runs in O(n) time in C, so this isn't something to do on real datasets. >>> nodePositions = [0, 2, 4, 6, 8, 10, 12] >>> avl = tree.core.AVLTree() >>> for np in nodePositions: ... avl.createNodeAtPosition(np) >>> for x in avl: ... x <AVLNode: Start:0 Height:0 L:None R:None> <AVLNode: Start:2 Height:1 L:0 R:0> <AVLNode: Start:4 Height:0 L:None R:None> <AVLNode: Start:6 Height:2 L:1 R:1> <AVLNode: Start:8 Height:0 L:None R:None> <AVLNode: Start:10 Height:1 L:0 R:0> <AVLNode: Start:12 Height:0 L:None R:None> Note: for this example to be stable, we can't shuffle the nodes, since there are numerous possible configurations that meet the AVLTree constraints, some of height 2 and some of height 3 ''' def recurse(node): if node is not None: if node.leftChild is not None: yield from recurse(node.leftChild) yield node if node.rightChild is not None: yield from recurse(node.rightChild) return recurse(self.rootNode)
[docs] def populateFromSortedList(self, listOfTuples): # noinspection PyShadowingNames ''' Populate this tree from a sorted list of two-tuples of (position, payload). This is about an order of magnitude faster (3ms vs 21ms for 1000 items; 31 vs. 300ms for 10,000 items) than running createNodeAtPosition() for each element in a list if it is already sorted. Thus, it should be used when converting a Stream where .isSorted is True into a tree. This method assumes that the current tree is empty (or will be wiped) and that listOfTuples is a non-empty list where the first element is a unique position to insert, and the second is the complete payload for that node, and that the positions are strictly increasing in order. If any of the conditions is not true, expect to get a dangerously badly sorted tree that will be useless. >>> listOfTuples = [(i, str(i)) for i in range(1000)] >>> listOfTuples[10] (10, '10') >>> avlTree = tree.core.AVLTree() >>> avlTree.rootNode is None True >>> avlTree.populateFromSortedList(listOfTuples) >>> avlTree.rootNode <AVLNode: Start:500 Height:9 L:8 R:8> >>> n = avlTree.rootNode >>> while n is not None: ... print(n, repr(n.payload)) ... n = n.leftChild <AVLNode: Start:500 Height:9 L:8 R:8> '500' <AVLNode: Start:250 Height:8 L:7 R:7> '250' <AVLNode: Start:125 Height:7 L:6 R:6> '125' <AVLNode: Start:62 Height:6 L:5 R:5> '62' <AVLNode: Start:31 Height:5 L:4 R:4> '31' <AVLNode: Start:15 Height:4 L:3 R:3> '15' <AVLNode: Start:7 Height:3 L:2 R:2> '7' <AVLNode: Start:3 Height:2 L:1 R:1> '3' <AVLNode: Start:1 Height:1 L:0 R:0> '1' <AVLNode: Start:0 Height:0 L:None R:None> '0' ''' def recurse(subListOfTuples) -> AVLNode|None: ''' Divide and conquer. ''' if not subListOfTuples: return None midpoint = len(subListOfTuples) // 2 midtuple = subListOfTuples[midpoint] n = NodeClass(midtuple[0], midtuple[1]) n.leftChild = recurse(subListOfTuples[:midpoint]) n.rightChild = recurse(subListOfTuples[midpoint + 1:]) n.update() return n NodeClass = self.nodeClass self.rootNode = recurse(listOfTuples)
[docs] def createNodeAtPosition(self, position): ''' creates a new node at position and sets the rootNode appropriately >>> avl = tree.core.AVLTree() >>> avl.createNodeAtPosition(20) >>> avl.rootNode <AVLNode: Start:20 Height:0 L:None R:None> >>> avl.createNodeAtPosition(10) >>> avl.rootNode <AVLNode: Start:20 Height:1 L:0 R:None> >>> avl.createNodeAtPosition(5) >>> avl.rootNode <AVLNode: Start:10 Height:1 L:0 R:0> >>> avl.createNodeAtPosition(30) >>> avl.rootNode <AVLNode: Start:10 Height:2 L:0 R:1> >>> avl.rootNode.leftChild <AVLNode: Start:5 Height:0 L:None R:None> >>> avl.rootNode.rightChild <AVLNode: Start:20 Height:1 L:None R:0> >>> avl.rootNode.rightChild.rightChild <AVLNode: Start:30 Height:0 L:None R:None> ''' def recurse(node, innerPosition): ''' this recursively finds the right place for the new node and either creates a new node (if it is in the right place) or rebalances the nodes above it and tells those nodes how to set their new roots. ''' if node is None: # if we get to the point where a node does not have a # left or right child, make a new node at this position return self.nodeClass(innerPosition) if innerPosition < node.position: node.leftChild = recurse(node.leftChild, innerPosition) node.update() elif node.position < innerPosition: node.rightChild = recurse(node.rightChild, innerPosition) node.update() if node is not None: return node.rebalance() self.rootNode = recurse(self.rootNode, position)
[docs] def debug(self): r''' Gets string representation of the node tree. Useful only for debugging its internal node structure. >>> tsList = [(0, 2), (0, 9), (1, 1), (2, 3), (3, 4), ... (4, 9), (5, 6), (5, 8), (6, 8), (7, 7)] >>> tss = [tree.spans.Timespan(x, y) for x, y in tsList] >>> tsTree = tree.timespanTree.TimespanTree() >>> tsTree.insert(tss) >>> print(tsTree.debug()) <OffsetNode 3.0 Indices:0,4,5,10 Length:1> L: <OffsetNode 1.0 Indices:0,2,3,4 Length:1> L: <OffsetNode 0.0 Indices:0,0,2,2 Length:2> R: <OffsetNode 2.0 Indices:3,3,4,4 Length:1> R: <OffsetNode 5.0 Indices:5,6,8,10 Length:2> L: <OffsetNode 4.0 Indices:5,5,6,6 Length:1> R: <OffsetNode 6.0 Indices:8,8,9,10 Length:1> R: <OffsetNode 7.0 Indices:9,9,10,10 Length:1> ''' if self.rootNode is not None: return self.rootNode.debug() return ''
[docs] def getNodeByPosition(self, position): r''' Searches for a node whose position is `position` in the subtree rooted on `node`. Returns a Node object or None ''' def recurse(innerPosition, node): if node is not None: if node.position == innerPosition: return node elif node.leftChild and innerPosition < node.position: return recurse(innerPosition, node.leftChild) elif node.rightChild and node.position < innerPosition: return recurse(innerPosition, node.rightChild) return None return recurse(position, self.rootNode)
[docs] def getNodeAfter(self, position): r''' Gets the first node after `position`. >>> score = corpus.parse('bwv66.6') >>> scoreTree = score.asTree(flatten=True) >>> node1 = scoreTree.getNodeAfter(0.5) >>> node1 <ElementNode: Start:1.0 <0.20...> Indices:(l:27 *29* r:33) Payload:<music21.note.Note A>> >>> node2 = scoreTree.getNodeAfter(0.6) >>> node2 is node1 True >>> endNode = scoreTree.getNodeAfter(9999) >>> endNode <ElementNode: Start:End <0.-5...> Indices:(l:191 *195* r:199) Payload:<music21.bar.Barline type=final>> >>> while endNode is not None: ... print(endNode) ... endNodePosition = endNode.position ... endNode = scoreTree.getNodeAfter(endNodePosition) <ElementNode: Start:End <0.-5...> Indices:(l:191 *195* r:199) Payload:<music21.bar.Barline type=final>> <ElementNode: Start:End <0.-5...> Indices:(l:196 *196* r:197) Payload:<music21.bar.Barline type=final>> <ElementNode: Start:End <0.-5...> Indices:(l:196 *197* r:199) Payload:<music21.bar.Barline type=final>> <ElementNode: Start:End <0.-5...> Indices:(l:198 *198* r:199) Payload:<music21.bar.Barline type=final>> >>> note1 = score.flatten().notes[30] Works with sortTuple positions as well: >>> st = note1.sortTuple() >>> st SortTuple(atEnd=0, offset=6.0, priority=0, classSortOrder=20, isNotGrace=1, insertIndex=...) >>> scoreTree.getNodeAfter(st) <ElementNode: Start:6.5 <0.20...> Indices:(l:55 *56* r:57) Payload:<music21.note.Note D>> ''' def recurse(node, innerPosition): if node is None: return None inner_result = None if node.position <= innerPosition and node.rightChild: inner_result = recurse(node.rightChild, innerPosition) elif innerPosition < node.position: inner_result = recurse(node.leftChild, innerPosition) or node return inner_result result = recurse(self.rootNode, position) if result is None: return None return result
[docs] def getPositionAfter(self, position): r''' Gets start position after `position`. >>> score = corpus.parse('bwv66.6') >>> scoreTree = score.asTree(flatten=True) >>> scoreTree.getPositionAfter(0.5).offset 1.0 Returns None if no succeeding position exists. >>> endPosition = scoreTree.getPositionAfter(9999) >>> while endPosition is not None: ... print(endPosition) ... endPosition = scoreTree.getPositionAfter(endPosition) SortTuple(atEnd=1, offset=36.0, priority=0, classSortOrder=-5, ...) SortTuple(atEnd=1, offset=36.0, priority=0, classSortOrder=-5, ...) SortTuple(atEnd=1, offset=36.0, priority=0, classSortOrder=-5, ...) SortTuple(atEnd=1, offset=36.0, priority=0, classSortOrder=-5, ...) Generally speaking, negative positions will usually return 0.0 >>> scoreTree.getPositionAfter(-999).offset 0.0 Unless the Tree is empty in which case, None is returned: >>> at = tree.core.AVLTree() >>> at.getPositionAfter(-999) is None True ''' node = self.getNodeAfter(position) if node: return node.position else: return None
[docs] def getNodeBefore(self, position): ''' Finds the node immediately before position. >>> score = corpus.parse('bwv66.6') >>> scoreTree = score.asTimespans() 100 is beyond the end, so it will get the last node in piece. >>> scoreTree.getNodeBefore(100) <OffsetNode 36.0 Indices:195,195,199,199 Length:4> >>> scoreTree.getNodeBefore(0) is None True ''' def recurse(node, innerPosition): if node is None: return None innerResult = None if node.position < innerPosition: innerResult = recurse(node.rightChild, innerPosition) or node elif innerPosition <= node.position and node.leftChild: innerResult = recurse(node.leftChild, innerPosition) return innerResult result = recurse(self.rootNode, position) if result is None: return None return result
[docs] def getPositionBefore(self, position): r''' Gets the start position immediately preceding `position` in this position-tree. >>> score = corpus.parse('bwv66.6') >>> scoreTree = score.asTimespans() >>> scoreTree.getPositionBefore(100) 36.0 Return None if no preceding position exists. >>> scoreTree.getPositionBefore(0) is None True ''' node = self.getNodeBefore(position) if node is None: return None return node.position
[docs] def removeNode(self, position): r''' Removes a node at `position` and rebalances the tree Used internally by TimespanTree. >>> avl = tree.core.AVLTree() >>> avl.createNodeAtPosition(20) >>> avl.createNodeAtPosition(10) >>> avl.createNodeAtPosition(5) >>> avl.createNodeAtPosition(30) >>> avl.rootNode <AVLNode: Start:10 Height:2 L:0 R:1> Remove node at 30 >>> avl.removeNode(30) >>> avl.rootNode <AVLNode: Start:10 Height:1 L:0 R:0> Removing a node eliminates its payload: >>> ten = avl.getNodeByPosition(10) >>> ten.payload = 'ten' >>> twenty = avl.getNodeByPosition(20) >>> twenty.payload = 'twenty' >>> avl.removeNode(10) >>> avl.rootNode <AVLNode: Start:20 Height:1 L:0 R:None> >>> avl.rootNode.payload 'twenty' Removing a non-existent node does nothing. >>> avl.removeNode(9.5) >>> avl.rootNode <AVLNode: Start:20 Height:1 L:0 R:None> >>> for n in avl: ... print(n, n.payload) <AVLNode: Start:5 Height:0 L:None R:None> None <AVLNode: Start:20 Height:1 L:0 R:None> twenty ''' def recurseRemove(node, innerPosition): if node is not None: if node.position == innerPosition: # got the right node! if node.leftChild and node.rightChild: nextNode = node.rightChild while nextNode.leftChild: # farthest left child of the right child. nextNode = nextNode.leftChild nextNode.moveAttributes(node) node.rightChild = recurseRemove(node.rightChild, nextNode.position) node.update() else: node = node.leftChild or node.rightChild elif node.position > innerPosition: node.leftChild = recurseRemove(node.leftChild, innerPosition) node.update() elif node.position < innerPosition: node.rightChild = recurseRemove(node.rightChild, innerPosition) node.update() if node is not None: return node.rebalance() self.rootNode = recurseRemove(self.rootNode, position)
# ------------------------------# if __name__ == '__main__': import music21 music21.mainTest()